Steve's blog

I hope it doesn't rain tonight...

Had to get on the roof for some reference samples for this one.

Just hoping I can do my usual chromatic jiggery-pokery here.

Score one fold!

Now we present: Pics as promised. Managed to find the camera charger and the extra time helped me suss out a wrinkle with the floor tiles. . .

Click for full version
What you're seeing here are the broad strokes, the final design will involve some tweaking but I'm happy to put a pin in yet another bug. The final hurdles are all formalities and I can get back into creating stuff with colour before another glue and scissors marathon.

Sitting in the corner

In lieu of detailed explanations for the lack of content on my end these past six months allow me to present you with two pieces of a mystery:


I don't have a release date yet but it's soon, the bulk of the work is already done. What it will have is 40 base colour options and more than half a dozen appearance customisation options. And that's just the start.

Entering the Marketplace

I am very excited to announce that Paper Legion Games is now trading products through RPGNow, and its affiliate sites: DriveThru RPG and Wargame Vault. RPGNow is the largest RPG e-tailer in the world and has been my preferred place of purchase for a long time. Now I am able to say it is not only my preferred place of purchase but also home to the electronic store-front of my business.

The Eye of the Printer...

What the eye wants to see often jars with what the mind thinks should be drawn on the page. Foreshortening is a great example of this, especially if you're starting out with drawing in 3D. When it comes to digital work that's designed to be printed out, then the colour gamut of the printer is also something that has to be taken into consideration because everything is rendered differently on different devices.

'Tis the season to be busy.

Really thought I'd be one-hundred percent in business by now but the great conflux of interferences that is my life seemed intent on delaying things as long as possible.

  • First of all: The house I rent got put on the market and promptly sold. During which time my landlord was very, uh… business-like about everything.
  • Second: I had to find a place to move inside a month, and couldn't afford a rental bond off the bat (finances are always very precise in my house).
  • Third: the real-estate refused to transfer the bond (apparently they can do that)
    so -
  • Fourthly: I've had to move in with my sister temporarily.

So I've spent much of the past eight weeks running back and forth with very little time on my hands. Now that I'm safely ensconced in my fortress of Lismore-itude things are finally starting to roll downhill (if that's a good thing?) with aplomb.

The site is 90% up and running. From which I'm going to be running a blog (what you're currently reading) about the design issues that I come across in making my products (should be interesting). This will deal with photoshop techniques, texture art, RPG design and other associated topics.

Products! Oh products are never far away! I've also got ideas (which will be discussed in abstract while I'm working on them, and then in full once released) which I will be making use of over the coming months. I am also aiming at bigger things than just terrain pieces, but you'll just have to keep reading.

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